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Skills

- BSP/Whiteboxing

- World Building

- Environmental Storytelling

- Single Player Design

- Multiplayer Design

- Design Documentation

- Mobile Development

- Level Lighting

- 3D Modeling

- Cross Discipline Communication

Scripting Languages
Engines and Editors

- C#

- Papyrus (Fallout Creation Kit)

- Blueprint (Unreal)

- Lua

- Unity 5 and 2018

- Unreal Engine 4

- Creation Kit

Studio and Team Projects

- Gameplay Scripting

- Rapid Prototyping

- Testing and Iteration

- Scrum

- Agile Development

Software

- Adobe Photoshop

- 3DS Max

- Version Control (Perforce)

- JIRA

- Slack

- Microsoft Office

Exodus

Unreal Engine 5

Archetype-Entertainment

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- Assoc. level designer

- Designed and scripted both linear and      open world levels/environments

- Placed and scripted bespoke combat        encounters

- Worked with engineers to develop             multiple tools and features

- Worked closely with environment             artists and narrative designers to create     unique environments for a new IP

Redfall

Unreal Engine 4

Arkane Studios, Austin

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- Mid level designer

- Designed and implemented of:

  • Campaign intro

  • 2 Critical path story missions

  • 1 Boss fight

  • 3 Optional missions

- Responsible for initial level design, mission scripting and encounter design

- Worked with Level Architects, Environment Art, Systems Design and Programming​

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La Rana

Unreal Engine 4

Frog Paw Studios

 

- Creative Director

- Oversaw the game development process from early prototyping to final polish and publishing

- Worked with all disciplines including Level Design, Art, Engineering and Production

- Responded to stakeholder feedback

- Managed interpersonal conflict resolution

Individual Work
Hill's Peak

Techland Developer Tools

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- Designed the project as a final thesis for my master's degree

- Implemented and evaluated the effectiveness of motivational valance theory in an outdoor space

- Created six distinct areas within a fully custom island level

- Conducted player surveys and compiled the resulting data

- Implemented all the level scripting, narrative and visuals​

- Successfully defended the thesis project before a board of faculty

The Final Station

Creation Kit (Fallout 4)

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- Designed a single player, narrative focused experience

- Scripted NPC AI as well as several quest related functions

- Created a small settlement with its own backstory and inhabitants

- Designed a single combat space with multiple waves of enemies​

Dream Seeker

Creation Kit (Fallout 4)

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- Designed a single player, exploration focused experience

- Scripted several quest related functions including switching between multiple lighting and weather scenarios

- Created a surreal environment which maintained the base game’s aesthetic

Education

SMU Guildhall, Level Design – Masters in Interactive Technology (2017-2020)

Albany Medical College – Attended for 2 years before leaving in good academic standing (2014-2016)

University of Alaska, Fairbanks – Bachelors Degrees in Biology and Psychology with a minor in foreign language (2009-2013)

Work Experience

Medical Records Technician – Fairbanks Cancer Care Physicians (2013 – 2014) Managed and maintained patient medical records, facilitated transition from paper to electronic records, managed physician certifications, analyzed patient data

Substitute Teacher – Fairbanks North Star Borough School District (2016-2018) Taught at a number of schools across the district, taught grades K-12.

© 2019 by Hannah Tallan. Proudly created with Wix.com

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