
Contact:
Skills
- BSP/Whiteboxing
- World Building
- Environmental Storytelling
- Single Player Design
- Multiplayer Design
- Design Documentation
- Mobile Development
- Level Lighting
- 3D Modeling
- Cross Discipline Communication
Scripting Languages
Engines and Editors
- C#
- Papyrus (Fallout Creation Kit)
- Blueprint (Unreal)
- Lua
- Unity 5 and 2018
- Unreal Engine 4
- Creation Kit
Studio and Team Projects
- Gameplay Scripting
- Rapid Prototyping
- Testing and Iteration
- Scrum
- Agile Development
Software
- Adobe Photoshop
- 3DS Max
- Version Control (Perforce)
- JIRA
- Slack
- Microsoft Office
Exodus
Unreal Engine 5
Archetype-Entertainment
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- Assoc. level designer
- Designed and scripted both linear and open world levels/environments
- Placed and scripted bespoke combat encounters
- Worked with engineers to develop multiple tools and features
- Worked closely with environment artists and narrative designers to create unique environments for a new IP
Redfall
Unreal Engine 4
Arkane Studios, Austin
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- Mid level designer
- Designed and implemented of:
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Campaign intro
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2 Critical path story missions
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1 Boss fight
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3 Optional missions
- Responsible for initial level design, mission scripting and encounter design
- Worked with Level Architects, Environment Art, Systems Design and Programming​
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La Rana
Unreal Engine 4
Frog Paw Studios
- Creative Director
- Oversaw the game development process from early prototyping to final polish and publishing
- Worked with all disciplines including Level Design, Art, Engineering and Production
- Responded to stakeholder feedback
- Managed interpersonal conflict resolution
Individual Work
Hill's Peak
Techland Developer Tools
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- Designed the project as a final thesis for my master's degree
- Implemented and evaluated the effectiveness of motivational valance theory in an outdoor space
- Created six distinct areas within a fully custom island level
- Conducted player surveys and compiled the resulting data
- Implemented all the level scripting, narrative and visuals​
- Successfully defended the thesis project before a board of faculty
The Final Station
Creation Kit (Fallout 4)
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- Designed a single player, narrative focused experience
- Scripted NPC AI as well as several quest related functions
- Created a small settlement with its own backstory and inhabitants
- Designed a single combat space with multiple waves of enemies​
Dream Seeker
Creation Kit (Fallout 4)
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- Designed a single player, exploration focused experience
- Scripted several quest related functions including switching between multiple lighting and weather scenarios
- Created a surreal environment which maintained the base game’s aesthetic
Education
SMU Guildhall, Level Design – Masters in Interactive Technology (2017-2020)
Albany Medical College – Attended for 2 years before leaving in good academic standing (2014-2016)
University of Alaska, Fairbanks – Bachelors Degrees in Biology and Psychology with a minor in foreign language (2009-2013)
Work Experience
Medical Records Technician – Fairbanks Cancer Care Physicians (2013 – 2014) Managed and maintained patient medical records, facilitated transition from paper to electronic records, managed physician certifications, analyzed patient data
Substitute Teacher – Fairbanks North Star Borough School District (2016-2018) Taught at a number of schools across the district, taught grades K-12.